Cards are drawn one at a time. You decide when to stop. Get as close to 21 as possible — going over means zero for that round. Five rounds, cumulative score. Pure risk/reward decision making.
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Similar concept but solo — you're playing against the score, not a dealer.
Move the stack to the other peg. Fewest moves. Fastest time.
Remove objects from rows. The player who takes the last one loses.
Find the shortest path through the maze. Every extra step costs you.
Place towers to stop the wave. One chance to get the placement right.